villagers } { character sheet
Dec. 11th, 2019 09:57 pmRogue 12
Chaotic Good
Strength 14 (+2)
Dexterity 20 (+5)
Constitution 13 (+1)
Intelligence 13 (+1)
Wisdom 11 (+0)
Charisma 12 (+1)
Maximum Hit Points: 85
Speed: 30 feet
Armor Class: 16 = 10 + 1 [leather] + 5 [dexterity]
Proficiency bonus: +4
Initiative modifier: + 5 = + 5 [dexterity]
Attack (handheld / thrown): + 6 = + 2 [strength] + 4 [proficiency]
Attack (missile / finesse): + 9 = + 5 [dexterity] + 4 [proficiency]
Strength save: + 2 = + 2 [strength]
Dexterity save: + 9 = + 5 [dexterity] + 4 [proficiency]
Constitution save: + 1 = + 1 [constitution]
Intelligence save: + 5 = + 1 [intelligence] + 4 [proficiency]
Wisdom save: + 0
Charisma save: + 1 = + 1 [charisma]
Insight (passive): 18 (23 with advantage)
Investigation (passive): 11 (16 with advantage)
Perception (passive): 18 (23 with advantage)
Acrobatics Dex 5 = +5
Animal Handling Wis 4 = +0 + 4
Arcana Int 1 = +1
Athletics Str 2 = +2
Deception Cha 1 = +1
History Int 1 = +1
Insight Wis 8 = +0 + 4 + 4 [expertise]
Intimidation Cha 9 = +1 + 4 + 4 [expertise]
Investigation Int 1 = +1
Medicine Wis 0 = +0
Nature Int 1 = +1
Perception Wis 8 = +0 + 4 + 4 [expertise]
Performance Cha 1 = +1
Persuasion Cha 9 = +1 + 4 + 4 [expertise]
Religion Int 1 = +1
Sleight of Hand Dex 5 = +5
Stealth Dex 5 = +5
Survival Wis 4 = +0 + 4
Chaotic Good
Strength 14 (+2)
Dexterity 20 (+5)
Constitution 13 (+1)
Intelligence 13 (+1)
Wisdom 11 (+0)
Charisma 12 (+1)
Maximum Hit Points: 85
Speed: 30 feet
Armor Class: 16 = 10 + 1 [leather] + 5 [dexterity]
Proficiency bonus: +4
Initiative modifier: + 5 = + 5 [dexterity]
Attack (handheld / thrown): + 6 = + 2 [strength] + 4 [proficiency]
Attack (missile / finesse): + 9 = + 5 [dexterity] + 4 [proficiency]
Strength save: + 2 = + 2 [strength]
Dexterity save: + 9 = + 5 [dexterity] + 4 [proficiency]
Constitution save: + 1 = + 1 [constitution]
Intelligence save: + 5 = + 1 [intelligence] + 4 [proficiency]
Wisdom save: + 0
Charisma save: + 1 = + 1 [charisma]
Insight (passive): 18 (23 with advantage)
Investigation (passive): 11 (16 with advantage)
Perception (passive): 18 (23 with advantage)
Acrobatics Dex 5 = +5
Animal Handling Wis 4 = +0 + 4
Arcana Int 1 = +1
Athletics Str 2 = +2
Deception Cha 1 = +1
History Int 1 = +1
Insight Wis 8 = +0 + 4 + 4 [expertise]
Intimidation Cha 9 = +1 + 4 + 4 [expertise]
Investigation Int 1 = +1
Medicine Wis 0 = +0
Nature Int 1 = +1
Perception Wis 8 = +0 + 4 + 4 [expertise]
Performance Cha 1 = +1
Persuasion Cha 9 = +1 + 4 + 4 [expertise]
Religion Int 1 = +1
Sleight of Hand Dex 5 = +5
Stealth Dex 5 = +5
Survival Wis 4 = +0 + 4